


The Vault Hunters will encounter several varieties of Guardians as well as Ophas, large creatures that spawn and are healed by Putti, small but fragile flying beings. This large Eridian structure, floating within an orrery in a starry void, is the approach to the Vault proper. Caution is recommended when using the cannon against enemies as the Vault Hunter will be injured if a shell detonates too close to the cannon. Before entering the last map, the Vault Hunters must use a Legion cannon to shoot open a shield put up by the Legion to defend the Vault. This underground Eridian installation is mostly a navigation and platforming challenge, interspersed with fights with Guardians and Lost Legion. However, Guardians and Dahl troops will still be able to attack the Vault Hunter from there and dealing substantial amounts of damage to RK5 requires leaving the room. The cover is minimal, requiring Vault Hunters to either keep moving and try to stay at long range from enemies.Ī solution that overcomes the arena's difficulties both with an attack from multiple angles and with limited oxygen is to stay in the room at the bottom of the elevator, which protects the Vault Hunters from most angles and ride the elevator back up repeatedly as soon as oxygen runs low.

As RK5's flight pattern has it keeping its distance, long-range weapons are required for the fight.Ī complication for the fight is the lack of Oxygen in the area, which can be sparingly resupplied by dropped O 2 canisters, or by several Air Dome Generators in the area. As a huge, slow target, the aircraft isn't too much of a threat on its own, but the Vault Hunters must also evade continuously spawning Guardians and Lost Legion. These special attacks are announced by its pilot in a broadcast message. It will also intermittently fire a laser barrage or drop nukes, which are slow but lethal. The aircraft will pass over the crater repeatedly while attacking with lasers and turret fire. Cryo weapons can also be used as an auxiliary method to immobilize the otherwise dangerous eternals.Īt the end of the main Legion encampment is the Outfall Pumping Station and its resident guardian the Raum-Kampfjet Mark V. Between the Eternals, the more conventional Lost Legion, and the Guardians, most targets are shielded and all are fleshy, giving rise to a tactic of alternately using shock and incendiary damage against them for optimal damage output. Vorago Solitude marks the first appearance of the Lost Legion Eternals - Lost Legion marines that have taken on, or have been possessed by, otherworldly Eridian powers - as well as Guardians, Eridian-made machines that try to protect the Vault from Jack and his Vault Hunters.
